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Starterre

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Devlog

  • Devlog #4 - Postmortem
    November 18, 2024 by lorim
    My game Starterre reflects me as a game designer by showing off what I value most in video games. I love playing and creating games because of their ability to tell heartfelt stories and convey messag... Continue reading
  • Devlog #3 - Beta
    October 23, 2024 by lorim
    For the beta build, I focused on getting enough art and events done so that the game is playable from start to finish. The game is still bare bones when it comes to non-quest NPCs and additional dialo... Continue reading
  • Devlog #2 - Art Build
    October 09, 2024 by lorim
    For the art build, I essentially started rebuilding the prototype this time in the actual game engine and with some more polished art. I wasn't able to get a lot done in terms of progression/story bec... Continue reading
  • Devlog #1 - Prototype
    September 25, 2024 by lorim
    In this devlog, I'm going to talk about the prototype for the game, how I made it, and what I learned. The core loop of Starterre is moving around the world and interacting with objects and NPCs, so I... Continue reading
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